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Quick and dirty upscales have been done before, but I want this replacement to be THE texture pack for Dissidia 012. The philosophy behind this project is to make as much as possible by hand.
Best dissidia 012 mods free#
However, once it finally started gaining steam, I found a very demanding job that leaves me far less free time.
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Originally, the project was going to be a solo undertaking as I spent most of this year unemployed. The current aim is to replace all textures in the game 1 with new hand-made textures that scale nicely to 1080p.
Best dissidia 012 mods psp#
The original game was designed to be viewed on a small 480 x 272 PSP display, which is fine for the time, but low-res and blurry on modern display sizes. This project aims to completely retexture Dissidia 012 Final Fantasy for the PSP.
Best dissidia 012 mods mod#
HD Texture Mod for Dissidia 012 on the PSP v0.02 While in the first game it would simply halt the opponent's attack, it now slows down time allowing the player to pummel the opponent instead, though it sacrifices the player's ability to use an EX Burst as it uses up the entire EX Gauge.Dissidia 012 Final Fantasy HD Enhanced Project Lastly, EX Revenge occurs when trying to activate EX Mode while being attacked. An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the stage's Bravery points to the player. An Assist Break is performed by attacking the opponent's Assist character while the player is in EX Mode, causing him/her to be unable to call out the Assist character for a brief period this also passes the stage's Bravery points to the character. The three main countering systems are Assist Breaks, EX Breaks and EX Revenge. Both modes are supposed to balance each other, because when an EX Burst is executed, the opponent's Assist Gauge is reduced to zero. It is performed using the Assist Gauge, which is built up by using Bravery Attacks. The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack. The mechanics of the battle system include "EX Revenge" and "Assist." EX Mode functions exactly the same as the Final Fantasy game by collecting EX Cores around the battle map to fill up the EX gauge and transform the character into a more powerful state, which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode. Thus, the player must perform several Bravery attacks to steal Bravery points from the opponent so as to increase the power of their HP attack, as Bravery attacks do not cause any damage.
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Both characters start with a set amount of Bravery points, the number of Bravery points being equivalent to the amount of damage dealt by an HP attack. Players are able to perform two types of attacks: a Bravery attack and an HP attack. The game consists primarily of one-on-one battles, taking place on what is known as a battle map where the two characters duel. Gameplay is largely reminiscent of Dissidia Duodecim Final Fantasy.